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Freemium kills games
"Freemium", a mixture of "free" and "premium", describes games, which are free to play, but have so called premium features, which have to be paid for. For example, one can buy a stronger weapon to finally get that boss from level 13. It is obvious to what this approach of making money will lead: games are optimized on getting players to buy as many premium features as possible. Examples are:
The first and second approaches don't interfere with a game's mechanics, the others do. From my point of view, Freemium kills games. For why do I play games? On one part, I want to follow some kind of story, and I want to influence it for myself, if it is possible. And I want to have a certain challenge; I want to fail, to search a new approach. Freemium would have changed my approach entirely. After having failed several times, I would have had to think about whether it is actually possible to win the level or whether the creators designed in a way to goad me into buying new abilities. Or if it is possible, but I would have to spend hours to grind up my character. But what kind of spending my leisure time is this, if I have to do economic considerations about actually shortening my activity or making it more efficient? That is why I think that Freemium kills games, for Freemium changes the very reasons why I play games in the first place, twists them, forces me to deal even there with money. But I want to play a game to have nothing to do with that for some time, and the only money I want to deal with is money earned in the game. CommentsPlease note: comments posted won't be visible immediately, as they will be checked for harmful content. |